The Alin
Children of the desert, the Alin are an ancient power of magic and mysticism. For thousands of years, the schools of Fire, Sand, and Glass formed the three pillars of Alin might. This was before the Glass Genie, Sawu, was corrupted by a strange object which fell from the sky. Under its influence, Sawu became a master of Dark Glass, and the Alin Kingdom was greatly weakened by an internal war.
The lands of the Alin are filled with desolate deserts, imposing mountains, and deep chasms. Sometimes the ever-present wind blows away the strange ruins of previous civilizations who succumbed to the desert. It is a harsh land, where only the toughest, most tenacious of people can survive. Sand breaks down even the best-made machines and the intense heat can drive a person insane. The night brings little solace, as dangerous beasts of sand, fire, and glass stalk the dunes looking for easy prey.
Though once a mighty kingdom, the Alin now struggle to maintain order within their realm. The majority of the Alin people have withdrawn into the last remaining stronghold; the mighty city of Azar Harif. Knowing they fight a losing battle, Arri, leader of the King's elite Dark Glass Hunters, agrees to help Giacomo free her people from the grip of their terrible enemy.
National Power
The Alin have the National Power of Summon Army, which allows them to instantly call forth units to join in their struggle. This ability can be used anywhere on the battlefield, meaning an enemy can never be sure where Alin reinforcements might appear.
Technology Tracks
The technology tracks of the Alin show their deep ties to their desert homes and their mastery of magic. The Alin are capable of bolstering their numbers in a remarkably short period of time.
Land Lore: The Land Lore technology track reveals the entire map. It also increases a Border Push, as well as the attrition damage dealt to enemy units.
Vigor: The Vigor technology track increases unit health and allows Alin units to heal while in friendly territory. It also reduces the construction time for new buildings.
Treasure: The Treasure technology track generates Timonium and Wealth. It also improves the speed and health of Caravan units.
Evocation: The Evocation technology track enables the Alin National Power of Summon Army. It also creates free units with each new Summoning Circle built.
Cities and Districts
The Alin use their knowledge of magic, combined with sand and glass, to create breathtaking cities with tall, graceful towers and crystal walls. Both Humans and stranger, mystical creatures roam the streets, protected from the desert outside its walls. The Magus District is unique to the Alin.
Military District: Military Districts increase the Population Cap, create additional Desert Walkers, and improve the City’s defenses.
Magus District: Magus Districts add Research points, increase the bonus for finding Relics, and improve Hero mana, recovery time, and cooldown periods.
Merchant District: Merchant Districts increase Resource Cap, Caravan capacity, and Trade Route value.
Palace District: Palace Districts increase a City’s size, health, trade value, and border push. They also enhance the effects of other Districts.
Additional Info
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